I make 3D work on real hardware.
I am the creator of SuperDepth3D, the best depth based 3D shader out there, with support for a very large number of games.
Shader developer for ReShade, and I work across frame generation, optical flow, depth estimation and other computer vision problems.
What I work on
Most of it comes down to one problem: taking what is already on screen and turning it into something a display can show in 3D, fast enough to be worth using.
- Stereoscopic 3D in real time, in games that were never built for it
- Computer vision applied to real time graphics, covering depth estimation, frame generation and optical flow
- ReShade shader development
Working on now
A selectionThere is more than this. These are the ones far enough along to mention.
Elsewhere
I have also worked with and helped other people, to get 3D to as many people as I can.
Acer · Lenovo · Zondison · Tencent · and others
Hardware
If you make a 3D display, glasses, a handheld or a headset, I am open to receiving hardware to work against.
Getting this right is much easier with the device in hand. Panels differ in ways you cannot guess at: interlace pattern, subpixel layout, lens geometry, how many views it wants. Working blind means approximating. Working with the device means matching it.
Contact
- EmailUntouchableBlueSky@gmail.com
- Discorddiscord.gg/W2f7YhX
- GitHubBlueSkyDefender
- SteamBlueSkyDefender
- YouTube@BlueSkyDefender
- Support my workBuy Me a Coffee