Overwatch sets the shader up for you.
Overwatch.fxh is a companion file that configures SuperDepth3D per game. Most titles work the moment you press Home.
What it does
v5.0.4Getting depth right by hand takes time. Overwatch already knows the answer for over nine hundred games.
It sets these for you, before you touch anything:
- Depth map linearization and flip
- Near plane and auto near plane
- Zero Parallax Distance and convergence
- Boundary detection levels
- Weapon hand handling
- Letterbox, aspect ratio and upscaler corrections
Emulators are covered too: PCSX2, CEMU, Yuzu, Ryujinx, Project64, Xenia and N64 Recompiled.
When a profile loads, the shader says so at the top of its menu. Leave the depth settings alone at that point. Changing them fights the profile.
What the banner is telling you
Overwatch also warns you about things it cannot fix on its own.
| No Profile | Nothing set up for this game yet. Build one, or ask for one. |
|---|---|
| Incompatible | Known not to work. A game patch or an external mod may change that. |
| Needs Mod | Needs an external mod or add-on, such as REFramework or the Generic Depth Mod. |
| Needs DXVK | Install and use DXVK. |
| Needs DGVOODOO2 | Install and use dgVoodoo2. |
| Check Depth | Turn on Copy depth buffer before clear operation, in the Depth tab. |
| Disable post effects | Chromatic Aberration, Motion Blur, Depth of Field and Grain fight the shader. |
| Check TAA and upscalers | You may need to toggle the game's anti-aliasing, DLSS, FSR or XeSS. |
| Disable DRS | Turn off Dynamic Resolution Scaling. |
| Set Weapon | Pick a weapon hand profile by hand. |
| Net Play | Online game. You may need the add-on build of ReShade. |
No profile for your game
There is a video walkthrough. Depth3D Profile Guide Basic builds a normal profile from start to finish, in five parts.
The same thing in note form, once you have seen it done:
- Turn on Depth Map View. You want a grey gradient, dark near you and lighter into the distance.
- Looks inverted? Switch Depth Map Selection from DM0 to DM1.
- Upside down? Tick Depth Map Flip.
- Turn the view off and adjust Near Plane Adjustment until it looks right in game.
- Set ZPD Boundary Detection to BD1 through BD3, then tune the ZPD Scalers.
Turn on Profiler_Mode in the shader to unlock the extra tuning
levels used for building profiles. Send me what you make and I will add it.
Where donations go
Overwatch is where support makes the most difference. It pays for the time that goes into testing games, building profiles and widening compatibility.